Once hostage is captured (simple CS style, just walk up to hostage and press E), he gets silenced pistol. Insurgents have to prevent security entering their base and capturing a hostage. One random player from security team becomes hostage and spawns at insurgent team. So the game mode would be played like this. The 3,6 million selling Military FPS comes enhanced and expanded.Hey guys so i had this ide for few weeks now. Like its predecessor, Insurgency: Sandstorm rewards teamwork and objective play over personal success. Players will also finally see long awaited features such as character customization, ranked matchmaking, and many more.
Each map’s size and play areas are adjusted specifically for each game mode and can also be played in co-op against bots. Battle across expansive maps with interiors to breach and high-value objectives to control with your team.
Participate in large-scale battles in up to 16-versus-16 skirmishes with artillery barrages, helicopter gunships, re-purposed commercial drones, air strikes, and drivable land transport vehicles. Choose to drop magazines for faster reloads in dangerous situations, carefully open doors to keep quiet, or bash doors down with a shoulder charge, and much more. Each weapon has unique ballistic calculations that take into account things like bullet drop and penetration power. All while retaining the lethal tactical action that made Insurgency the worldwide phenomenon it is today.įight across a modern battlefield utilizing gameplay mechanics that blur the lines between reality and shooter – split second decisions will mean life or death for you and your team. On PC, Insurgency: Sandstorm brings extended gameplay possibilities, improved immersion, and new co-op and versus objective-based game modes.
Insurgency: Sandstorm is built in Unreal Engine 4 with upgraded graphics, taking the series into a new era. Taking the original Insurgency formula and evolving it, the millions selling FPS comes enhanced and expanded . The new map and game mode arrive with numerous bug fixes and quality of life changes, including a complete overhaul of the Play menu and official matchmaking, and the introduction of limited time weekly playlists featuring “mutated” game modes with tweaked gameplay with everything from bolt-action rifles only to health stealing. All this content and much more is playable across all maps and game modes! Hillside is joined by two Galil LMG-variant assault rifles, a new 3x scope for the QBZ-03, and a batch of winter cosmetics for both Insurgents and Security factions. The wide, open spaces for attackers and high elevation positions for defenders is a callback to the classic storm-the-beach D-Day FPS experience of old.
Hillside is the latest map, a reimagining of the classic Insurgency: Source and Insurgency mod map ‘Sinjar’, this time taking place in a new snow environment. Each match becomes a large-scale, simultaneous attack-and-defend battle, with fire support, vehicles, and teams battling it out for objectives that award respawns for their team. In the new PvP mode, Frontline, teams must capture all enemy objectives one by one, before destroying the final weapon cache objective to win, whilst at the same time protecting their own objectives.
The two defining features of this update are Frontline, an intense tug-of-war style PvP mode, and Hillside, a reimagining of the classic Insurgency map ‘Sinjar’. Insurgency: Sandstorm, the smash-hit indie FPS from New World Interactive, officially releases its Frontline update, bringing a host of new features dedicated to streamlining matchmaking and offering fresh content on a weekly basis.